Then, exit the area and head to Hawkins Hospital. Gnome #31: Tiny can be found by using the hack panel to the SE, opening the door to the gym past the elevator. Talk to Kline when youre ready to continue. There's a chest and vent back here, past the vent are two Flayed, and also Gnome #28: Glenn. Even if you don't know the combo if you move fast you can see which ones are right by the lights coming on. Now move the Mini-Truck once more to the 4th area. Head outside via the SE and you'll find a clearing with Gnome #50: Jareth. You can clear out the base as you wish, but you'll find the golden bears SE of your position (the door opened by the pressure plate has some goodies but you're going to need to come back with cranks to get most of the stuff here). Rewards: Hidden Room, Money (Chest), Money (Chest). Now take the vent in the next room. Dough. Per page: 15 30 50. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. The bulletin board says Hint: Lucky number 7. Home; About; Program; FAQ; Registration; Sponsorship; Contact; Home; About; Program; FAQ; Registration; Sponsorship . Little sister Erica is gonna' be your ticket in, but you're going to need a few things. There will be three pieces of your gizmo to grab, but behind keypads and rocks there's additional crafting materials and goodies I recommend grabbing. For this I stayed with Eleven as my main and used Erica as my secondary (since she has a chance to stun the enemies and slow them down). For example, I was able to make a trinket to add HP to my party. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). There's a guy hawking a tiny person, and you want to pay ten tickets to see that, because it's actually a Gnome #47: Coleman. Talk to Anton in the Town Hall and upon completion you'll net: Now travel to Hawkins Fair. Now we need to gather some items, so first head on over to Dustins House. Once he's down to his final chunk of health, he'll retreat again, and you'll repeat the process. Eventually you'll be ambushed and back out into the cabin. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Enter the bolted door to the SE, and youll read a note on the wall that says that theres a map on the floor. You'll have to pass some tests; check the computer in the corner and you'll find you need a disk, which you can get by looting the room. Stranger Things 3. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. If you head to the far north youll find a Prize Ticket in a booth, and entering here will start an event. Inside is a puzzle. Report back to get your next task; straightening some photos. Keep moving to wipe them out with less damage. If you haven't crafted the goggles, you'll need to do so now (unfortunately you will have to leave; find a crafting table like the one at Dustin's, and then return). Youll need 10 tickets to enter the Funhouse. Enter in LRR to unlock the door and backtrack to proceed. Head back to the showers to re-enter the Void. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Netflix Still Wants Stranger Things Game After Telltale Closure - IGN News. Head back out and follow the waypoint and you'll get an introduction to the world map you use to fast travel. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. Now head through the door to your east, and youll come across a chest containing x3 Random Items. 2023 GAMESPOT, A FANDOM COMPANY. Make the statues face the digits of pi, aka 3, 1, and then 4 chairs, buckets, whatever. First, head SW through that locked door. First, it was Max and Billy, then Robin, and most recently, Eddie. Such as the one you can grab in Hawken Square while you're there getting the blueprints. Inside are more Flayed, a chest with a defibrillator, and the path to the back of the reception desk from the start of this area, where you can hack the panel to access our target's room. Grab Gnome #40: Tommy Lee. The first order of business is to see what was in Murrays backroom, so go check that out. If you dont understand why, 2-Pi-r is basically just the circumference of an object. Hit those switches on, the left-most side representing 1 (and ignoring the duplicate), and make sure the others are off. Before heading back to Starcourt, I decided to polish off the other story quest. Now head back to the bear door. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. When you're ready, position your characters by the consoles. Now head upstairs. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. You'll need to go through the dialogue tree to figure out what you're going to need for the operation; you'll probably only need a walkie-talkie and CPR dummy. Funhouse Floor 5On this floor, you need to talk to the clown figures on the wall and input answers. You should probably pick up at least a few Promethium being sold here for later. By a guy with a plush animal you will find a shooting gallery that takes real money. There's one right here in Melvald's, so head to the back room, cut your way to the previously-inaccessible room (she has a BioShock 2-style hacking minigame for the bolt cutters) and do the usual kill & loot routine. Head to the men's changing room. The next area has more lights with a slightly tougher pattern to figure out. This walkthrough is the property of TrueAchievements.com. Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Ivan will help you once you smash up the rats in the adjoining rooms. Make sure you make two additional ones beyond the one you need to open these doors. Leave here to get up to Floor 5. Mainstay for Russian scientists. This next room, as crazy as it looks, is impossible to win. Tentacle arms will drop from the ceiling during this, but youll see a glass window animation appear on the floor spot where its about to strike, so its easy to avoid. Now hit the switch on the other side of the door next to you, and move the Mini-Truck to the next area. She'll start the errand The Golden Gift. Recruiting murray to help infiltrate the russiansFollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.t. Just pop health packs and coke cans when you need to. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series, Play through familiar events from the series while also uncovering never-before-seen quests, character interactions, and secrets. In the final room before leaving, if you check to the south path below the wooden door, youll enter a room with a chest x5 Random Items. Location: Stay outside and follow the fence until you see Arnold's red pointy hat. Now that you have Erica, that means you can access all those areas with vents in previous places and get their treasures and gnomes inside. Go to Dustin's and find the magazine you need in Dustin's room by the bookshelf. *Remember to block! Location: Head into the second area and activate switches 1, 2, 3, 5, and 8 to open a new area to find Falken. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. Head to Starcourt Mall. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. Examine the computer and disengage the lock, then head in the door. Now head to Petal Pushers. Now enter through the golden door and head up to floor 5. Now head to the NE Abandoned House. Defeat the enemies in the next rooms and then hit the switch to get out; you should have received the five personal items doing this, so if you missed one backtrack through the rooms and see what you didn't smash. If you need money, run through the storefront backs or the Bad Dude hideout in the SW corner of the Hawken Square map, or work on another quest first. Head inside to Petal Pushers. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Rewards: Hidden Room, Gnome #43: Alexandre, Hockey Tape (Chest). In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). You'll now have to deal with security cameras and timed alarms. Talk to Chet at the front desk, but before you head back to the men's locker room, head up to the women's room to find a locked door nearby. Youll have a grid puzzle here. There will be about 3 rounds of this fight, and each time a bunch of lesser flayed will spawn in. Day xxx Disappearances. Here, head up and read the bulletin to learn that the combinations are now LRR. Head SE, NE and through the exit to Floor 3, where if you head SE and smash everything you'll see an impression on the floor of a map out of this area. Main Character Elimination Game ROUND 9 (MURRAY IS OUT) . To the north, you do a similar thing with power switches. Not only does Murray help Joyce Byers reunite with Jim Hopper, he does so in a believable way while . Back on the main path, travel through the eastern door to find a chest containing x3 Random Items. Hawkins Town HallTalk to the receptionist. The Bear is in the previous section. Investigate the tub and the NW shelves to open access to a new area. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. If you follow the information below you should be able to acquire the platinum trophy with ease. Instead of going down it, head back NE to where there's a hack panel, and behind it, some destructible rocks, some rats and Gnome #32: Charlene. Now it's time to get back to the main quest. Return to the TV and start messing with Eleven's powers and enter The Void. After this, youll receive the Starcourt Mall Blueprints. Crack a second keypad and youll enter a room with a locked chest containing x5 Random Items. Before you head in, follow the building and fence around the side to find Gnome #34: Arnold. Now head to Starcourt Mall. Open the way forward to the Funhouse Exit and then after the cinematic, kill all the Russians. Examine the TV to enter the Void. truth about the person behind that door). Start a new campaign off on whatever difficulty you want; there's no bonus beyond bragging rights for making things hard on yourself. Tiny #9: Hawkins Square, Hardware Store, N end. Enter the room you unlocked and you'll find a chest and a hospital keycard. Go with Steve to the button, and press F (he won't move). Inside the top one room a chest with a Cattle Prod. Assassin's Creed Origins Features Franchise First. You will not be able to return to the rooms inside it. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. Easy enough, and it's followed by getting some sugar from the fridge and filling the sugar bowl. We're nearing the end, now. Follow the path to get outside for all of two seconds, before heading through the next door back into a Secret Tunnel, Part Deux. Also among them is Murray Bauman, played hilariously by Brett Gelman. You'll wrap up the Slumber Party quest. Examine Antons Note from your inventory and youll learn some information. There were 5 numbers listed in Murrays computer, starting in 1, 1. Hit the breaker and then the switch to proceed further. Now, head to Hawkins Square and the hardware store. As its name suggests, when you die in the game, you die for realerr, when the character you are playing at dies in the game, you lose them entirely. Get the last piece of material you need in here, and then head outside to the workbench. You'll receive Gnome #35: Falken. Now talk to Murray to continue the story. Nows the time where you might want to do some crafting. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Back in that previous green room, head SW and you can find a lone Medkit. Now head back towards the main part of the fair. Now backtrack to that long hallway, and you can open two of the doors there now. The trick here is you can't turn the power on for every single place at once, or you'll trip the breakers. Open the gate with your new-found combination and loop around the house for another chest before going inside. Give them back to Steve and enter the Lower Starcourt Corridors. Stranger Things is the best streamed view show of 2022. With that done, switch to the Rat, Paper, Scissors quest. Time to barricade the windows. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. In the next area, position your characters at each button, and then hit one and quickly switch to the other and hit the other button to proceed. Either stealth by the guard here or smack him down, proceed down the corridor and stand characters on the pressure plates by the largest posters to open the path forward. Note the locked door that cant be opened when Murray is here, well come back to this shortly. Talk to the Bad Dudes to update your quest; you can get into the hackable door here for a quicker access to the Lower Starcourt Corridors. Murrays GarageDestroy one of the TVs here for Murrays Disk. Head downstairs to Scoops Ahoy. Granny will ask another favour in the basement. Past the vending machine, youll find a chest containing x3 Random Items. Make sure the golden bear is pointed towards the plants, then head down to the SE and wrap around to where the chest and vent were in the back. If you haven't seen the show yet, this will spoil it, so I recommend watching it first. In the next clown room, enter the bolted door to find another Medkit. SKU:CH2365797. At a minimum, dont leave here without getting the Squeaky Toy. In Granny's Cold, Dark Basement, you'll get locked in. Head NW and then SW to find another clown in a room with a medkit, and tell him the answer is 2. Stranger Things began with a seemingly perfect cast, yet with each season new characters are introduced who provide a unique perspective, make the show even more entertaining, and become critical players in the war with the Upside Down. Now go back and talk to the clown in the purple room to check your answers and in order to proceed. Head inside to Starcourt Atrium. Now you can move the Mini-Truck again to the entrance of this map. Eventually you reach the area you'd previously been in. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. Gnome #35: Name: Falken. Take the 1st vent, and youll come to a room with 2 more. You can use your characters to get past a switch puzzle with the doors, and one character will be able to open a door into a room with a chest that has the needed key. Head NE and go through the elevator to the Town Hall Basement, where you'll need to defeat enemies and hit two switches to start up the next elevator. At the end of this effort you'll be rewarded with Gnome #41: Adora. the devil's arithmetic full movie; give examples of strategic, tactical and operational plan brainly. Stranger Things 3: The Game is an Isometric Beat Em Up Adventure game with elements of games from the Retro era such as Zombies Ate My Neighbours and The Legend of Zelda to name a few. Now we need a Soviet Keycard Lv2 to proceed through the metal door in the previous hallway, so go SW of Robins room and enter the alarm room. Now, youll find some Dough in the back room. You'll see the fence with a waypoint, but if you head past it there are more enemies guarding a chest. kendra duggar baby news; beat darth revan swgoh; 100 fastest growing counties in america; vegan restaurants toronto Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Let's take care of the side quest before continuing. Grab it and head back to the door with the golden bear and grab the key. Proceeding on, you'll have to take out the guard and silence the alarm before time runs out. First, head SE until you reach a big clown face. Proceed through another switch puzzle, then examine the radio and head through the unlocked door. His special attack will fire some tracking bullets, which are pretty tough to avoid. Hub: Murray's Warehouse. The way forward is blocked, so head back into the cabin here and use your keycard to open the previously-locked door. Youll be forced in through the Garage. Gnome #42: Samantha is your reward. The solution is just to take the diary dates and sub in 7 for X. You don't actually have to remember their orders, though. Head into the barn and head out the NW exit. As you leave, Chet will want a milkshake too. Lets head to the Nondescript House in the suburbs next. In the SW corner you'll find a lab with two dead bodies that contain clues to how to position the bears, as well as a place to craft makeshift cranks and a vending machine to buy the pieces. Here clear out the area, making sure not to go into the metal door with the caution tape on the ground first. Inside one of them, youll find a Tunnel Vending Machine. Talk to Will and you'll get introduced to the quest system, and finish up your quest for your first achievement: To start with, head SW to exit the basement onto the street of Hawkins Suburbs. The order of the switches, from left to right, is 2, 4, 1, 3. Its time to score some tickets. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. There's a Gnome #6: Elvis that is pretty easy to spot behind the trees here. The solution is simplekeep them apart and hit them hard. So. Here you'll need to talk to the receptionist, and then head to the NW and slip by the doctor. If you take the wooden door in the other area, youll find a lone Medkit. This walkthrough and any content included may not be reproduced without written permission. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. #7. There are going to be notes scattered in the nearby room that tell you Samantha moved the spare key. An alarm will go off immediately when entering the 2nd room, and you need to use Dustin to unlock a series of 3 panels in order to hit the alarm switch. Now we need to head to the Town Hall. There's various ways to getting tickets throughout the fair, and of spending them (the vendor has rare crafting materials, including a squeaky toy which might be the only place to get this, so if you want it for a trinket like Erica's My Lightning Poker, buy it here). If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. A lot of awesome trinkets just opened up, and we almost have all of them. Using your energy for damaging chain attacks is a great idea to maximize your damage during these limited windows of opportunity. Now, head around the street to the library. stranger things 3 game murray's warehouse buttons. To the NE through a wooden door, youll find Robin locked up. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. This doesnt appear to be a sidequest, but if you search farther east in the woods, youll find a path leading to his Convertible Key. Head out the only new path and down to the next locked door. So instead, set the breakers to what the computer in the opposite wing said. stranger things 3 game murray's warehouse buttonsdoes the wesleyan church believe in speaking in tongues. Now back at the entrance, take the NW path once, then backtrack, and youll find a hidden Gnome #49: Freddy! At least he gave us some hints. undamaged item (including handmade items). You'll end up back at the elevator; hit the button to exit the base and return to Starcourt Mall. After that, the northernmost door will open. Next, lets continue the Scoops Troop mission, so head to Starcourt. Your reward is a shock or fire damage boost trinket. You'll eventually find a note that gives Samantha something more concrete to remember; head back and prompt her until she realizes it's in the back office and slides you the key. Otherwise, head SE to find another clown and the yellow doors. Talk to Murray and you'll receive: Assuming you've got what you need for Erica's story question, now head back to Scoops Ahoy. Give Chet his shake, and then Susan the hairdryer, to get a bunch of coin and also: You'll now need to fast travel to Driscoll Farm. Tiny #16: Hawkins Hospital, Hawkins Hospital ICU, room NE of the elevator. Equipping speed trinkets will help, as will clearing out the enemies from this section before you attempt to run it. Turn on the power and hit the switch for easy access out of this area, but make sure to pick up Gnome #12: Clint from the back before leaving. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). He seems like a good kid. You'll be back in the Town Hall proper. Once you have used both characters to hit the switches to proceed, loot this area of boxes and then hit the switch to continue. Hoppers CabinThe doors are closed again. If not, do a find-search on this document and figure out where the items you need are. Dont go below the 20 Prize Ticket mark at this shop. Because of the power cycling you'll need to hit switches and hack boxes when the power is on and skip past security cameras when the power is off. Head to Hess Farm and the basement; head NW from the bear puzzle and find the vent in this area. Talk to it and give him the answer 5. In the main room, the two left breakers control the left-hand/NW side of the basement, and the right-side/SE controlled by the two others.
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