- More post-quest dialogue after defeating Harkon. Now when the player lockpicks a container, Serana will occasionally comment on it. Go back to Solstheim. radiant dialogue option. This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. This will be accessible through the Serana Menu. - Dialogue toggle for Serana's yawn and sneeze lines. She will say yes or no depending on whether she's good with it or not. - Serana cooking home-cooked meals for you. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. ), - Added in new safeguards to ensure NPC aliases were being filled for the Serana banter. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" - More radiant dialogue, occurring at either sunrise or sunset. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Added another ending conversation with Serana after defeating Harkon. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Dubbed Serana's Charm, this increases the player's speech skill whenever Serana is nearby (This is only available on saves which have not gotten past the point when she first romances you). (SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. As an NPC, Serana is more intelligent and has many new follower features. - Serana comments on each of the vanilla home locations, via her radiant dialogue. If you've been having problems with the quest, this bugfix update should fix it for sure. - Auri Banter. - Serana will now be able to give you gifts too! For now, just dismiss her from the normal follower dialogue. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. 1.0 RELEASE! - Revoice of some remaining combat grunts/final radiant dialogue. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. dialogue. No more square font issue with a lot of lines. If the player is named a certain name that has been requested by Patrons, Serana will automatically recognize that (if on PC), or manually if on console. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - (Vampire Only Side) Serana will no longer greet you right after starting "Chasing Echoes"- she should do it outside now. She is the Serana in Laura Bailey's absence. The commentary quest should already be restarted and you can check if it's up and running correctly with "sqv SDA_SolstheimCommentary". It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Over 100 lines of new dialogue! - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. A quest marker will be provided for where to go. - Serana commentary convos on Dawnguard members (Hunter side). - An ability is now added when the player first enters into a romance with Serana. Previously the condition for this dialogue was carry weight. A bunch of fixes and content additions. - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. It's disabled for now though until I can find a way to get it working consistently. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. Page 1 of 2 - About Serana Dialogue Add-on Mod - posted in Skyrim Special Edition Discussion: Hey so i have a quick question for you whos played with this fantastic mod. - Disabled radiant lovemaking from occurring during Kindred Judgment. Whenever you mount your own horse, she will mount hers in turn. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Serana no longer sneezes when she's a vampire. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. (It's easier to manage compared to four separate mod pages). When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. - A whole lot more subtitle fixes. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). - Serana (and other followers) no longer triggers traps while stepping on them. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Added in random idle yawns for Serana. This allows her to converse with the player better when she needs to. - Alduin bug was fixed previously but delayed. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. One of the biggest requests for my mod was to fully replace Laura Bailey's performance- as having two VAs voice the same character can be jarring. Just speak to Serana (as long as you know the spell) and you can teach it to her right away. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Disabled two Laura Bailey combat lines that were already revoiced. So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. Content Update with new NPC conversations in Riverwood, as well as dialogue with the player! NOTE: This dialogue really is just for a role-play purpose. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Serana will now feel even more responsive and alive during your adventures! - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - New romance content towards the earlier parts of Serana's romance plotline. - One of the radiant greets had a mismatching audio file. C'est un patch pour ce mod, donc oui, c'est ncessaire. - More subtitle fixes, especially for some font characters which may sometimes display as square boxes, - Serana or other NPCs which have banter with her won't initiate their scenes when the player is currently in dialogue (Requires SKSE). You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. - More subtitle fixes, courtesy of GuerillaTech. This mod is opted-in to receive Donation Points. - Fixed Arvak and Jiub dialogue conditions since they weren't firing properly, - New conversations for "A Return To Your Roots" vanilla quest and "Bolstering the Ranks". In later conversations, romance can still be opted out of, as usual. (See the article here for all the names). LL version still to come. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. - Fixed xEdit script property Warning Message (was previously harmless though). Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. - Fixed some backend problems with the SDA Injured Dialogue. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - Disabled more hello, goodbye, and combat lines. Volkihar side coming later. - Disabled a bit more radiant idles for a more consistent experience. - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Big Update! - Added one line to "What's on Your Mind?" If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Tweaked probability for a bunch of radiant lines so they won't be as repetitive, - Audio of quiet voice lines were boosted to be more in-line with the rest of the audio files, - Radiant dialogue tweaks so that some lines would occur in their proper context.
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