Removed a cherry blossom tree and grave stones from ???. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. Changed the grass area around the dog house on IF2R to the normal tilesheets to avoid recolor conflicts and issues many players were experiencing due to installation confusion. Conch is now a universal neutral instead of like. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF). Welcome to the Stardew Valley Expanded Wiki! This is a massive overhaul to the dialogue! Fixed an issue where some players couldn't add SVE fish to their aquariums. Changed the lighting in the desert railway. Slightly adjusted building positions on SVE tilesheets. -Andy and Susan clipped into farmhands when attending player weddings. A rose that reminds you of the valley. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Gus now sells Grampleton Orange Chicken (unobtainable recipe) at the saloon after players have seen Sophia's 6 heart event. He needs an iridium bar to finish it. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Added compatibility patches for the East Scarpe mod. Fixed a couple string errors in the desert. I have an idea. Added several map patches after players meet certain conditions. Players no longer need to be in year 2 to trigger Morris' 8 heart event. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. When a new quest is available, the bulletin board will have a yellow exclamation point floating above it. You found a note, barely legible, asking you to bring "may-pal serrup" to the "seecrit wuds". Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. The egg festival is an event in stardew valley that takes place on every spring 13 between 9 am and 2 pm in the town square. This event is triggered from 8:00AM to 2:00PM, only during year 1. Sandy will attend festivals when players are at 5 or more hearts with her. Changed Junimo portrait colors to be more vibrant and in-line with Stardew Valley's color palette. Fixed an issue where SVE fish pond population gates didn't work correctly. (I have now started full development on the new characters). If you want to experience the mod on your own, don't look through here. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). Added a new configuration called "OlderSophiaPortraits". 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Fixed an issue where players with max zoom enabled got black bars during Claire's and Sophia's 12 heart events. Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". Fixed an issue where items in the IF2R shed disappeared. Added "Harder Building Construction" as a configurable addition (default = false). vendor didn't sell the right side of the "jagged boulder" decoration. !!! Added an event for Claire and Martin at the movie theater where they acknowledge their new jobs. Fixed an issue where Victor awkwardly stood behind Lance during the Luau. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. The community center, once the towns most vibrant hub of activity, now lies in shambles. This adds flawless compatibility with other mods that also add custom fish. Fixed a glitch where fences had snow on them outside of winter. Makes the desert more compact, shortening the bus trip cutscene. On Ginger Island, after reaching 100 Golden Walnuts, is Mr. Qi's room. on Grandpa's Farm, making it easier to start the questline. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. Added "minor" adjustments to the backwoods map. Stardew Valley 1.5.5 compatibility update. They cannot be sold. He also visits the Adventurer's graveyard during fall. Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Fixed an issue where crops in the old community garden, grandpa's shed, and Grampleton fields didn't get watered on rainy days. Crimson Badlands are now unlocked by default in year 3 on the last day of any season if players have started the Enchanted Grove questline. Renamed the primary SVE folder '(Stardew Valley Expanded)' to '[CP] Stardew Valley Expanded'. Fixed a typo in Sam's 10 heart event that would crash the event. Players do not need to update to 1.6.4 Only change: Karmylla's SVE edition has been moved to a separate mod. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed an issue where players couldn't trigger Abigail's 14 heart event. It smells heavenly. Added many various additions/changes to all maps. This means more NPCs will now accept it as a gift! Added SVE characters to the 'main' festival events. Fixed an issue where players couldn't place farm buildings adjacent to Grandpa's Shed on IF2R if the sandbox configuration was set to "true". Patched the dirt spot at the southern IF2R minecart with grass. Fixed an issue where Caroline walked into the void. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed an issue where Grandpa's fixed Shed on IF2R was patched on Grandpa's Farm if players had both farm map mods in their mods directory. Remastered Susan's old 8 heart event to a 10 heart event. Fixed an issue where Susan and Gunther shared the same spot in the saloon. Be warned that there are spoilers! Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations. Removed the "Smaller Desert" configuration. Fixed an issue where an NPC in the Grampleton Suburbs glitched a house roof. 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Poor Leo. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Dusty will now rotate portraits on different days when petting him. Fixed an issue where half of Lance's beach body showed up in a hedge in the year 2 Halloween maze. 10-08-2020: Morris now notifies the player when the movie theater project is available. Removed an invisible barrier behind the repaired greenhouse on IF2R. Added another warp point east of blue moon vineyard to the beach, allowing players entering from the forest to walk all the way ---> without having to adjust their walking pattern. 10-16-2020: Added shadows to the pet water bowl on IF2R. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Changed the "New Fish" section graphic on the descriptions page. Disabled Marlon's 8 heart and Kent's mature 10 heart events. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. Fixed a graphical glitch with the fences provided by default in SVE. She'll now appear at the saloon on Fridays. Fixed a missing Lewis portrait in a Morris event. Removed Morris' bus stop event where he advertised the Joja membership directly to the player. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. Fixed an issue where SVE characters didn't show up to Leah's art show if it was raining. Fixed a bug where players couldnt obtain secret note 25. Added 14 heart events for Sophia, Olivia, and Victor. Buffed forage spawns in the secret woods and western cindersap forest. Fixed an issue where the ??? Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. Made many dialogue changes in these two events. Decreased Armor Elixir cost (8000g > 6000g), decreased defense buff (15 def > 10 def), and increased buff duration (3 min > 4 min). -Linus. Increases the height of the patched bridge by 1 tile. 10-18-2020: Fixed an issue where Sebastian was sitting in mid-air during his 6 heart event. The player now "advance moves" during Sam's arcade event, streamlining the event pacing. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. 09-12-2020: Fixed a crash at Blue Moon Vineyard if it was raining. Can you learn to live off the land and turn these overgrown fields into a thriving home? 10 days ago. Susan now tells the player she will be in-game the following day during her introduction. Added new forage areas and types to several maps. and Victor is the sweetest ever. Removed building objects (static mushrooms and flowers) in player pathways on all maps. These events have been added to the event guide word document (optional download). Optimized Grampleton Fields by reducing grass entities (10,000 > 5,000). Designed a new graphic and added a section for the new SVE fish, detailing all information. Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. Fixed an issue where players couldn't complete the railroad boulder removal quest. You found another note in the sand dragon's eye. This is a collaborative wiki for the mod Stardew Valley Expanded. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Fixed an issue where Kittyfish didn't spawn despite players meeting the required conditions. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Fixed an issue where players could clip into Lance's abs. Fixed a bug where farmhands couldn't access the Shrine of Illusions. Migrated shop data from TMX > Shop Tile Framework. Added dynamic tokens to the SVE and IF2R content Jsons, simplifying the installation process, and making QoL changes. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Must be toggled to true before save file creation to take effect. Added better shadowing to the center wood paneling on the First Slash guild building. Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. Fixed a bug where leaving the Wizard's tower placed players far away from the door. About "Welcome to East Scarp! Added ??? -Robin, I'm putting on a little promotion, just for fun. 09-16-2020: Fixed a bug where Claire and Martin wouldn't go to work at Joja Mart if players built the Joja Movie Theater. Moved the Immersive Farm 2 Remastered download to the "optional" section. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Changed how SVE NPCs are loaded into festivals. Update on my portrait mod! Fixed many glitched tiles on several maps. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. This has no effect if players already have it installed. Two optional farms are also available, Grandpa's Farm and Immersive Farm 2, a new version of the Immersive Farm 2 mod. - - - - - - - - - - - - - - - - - - - - - - - - - -. Added fireflies to Grenville Falls, Sprite Spring, and Junimo Woods. Simply entering the building upon removing the gated debris is now the only requirement. The most recent update of Custom NPC Fixes is required for Susan to function correctly. This will prevent installation errors. Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. -NPC's strawberry plants displayed incorrect growth phases. It will now transport players directly to the mines, but not vice versa. Players must remove the custom "extras" tilesheets (not z_extras) from their IF2R assets folder for this to take effect. Optimized forest crop patches, which were causing long first time loads. During the winter, she'll walk up to the summit. Not necessarily necessary I guess, but if you want to use it w/o SVE then you have to figure out to put it in the game! Year 2 prerequisites are unchanged. You can also be part of the larger Fandom family of communities. Players must now complete the Joja warehouse to unlock year-round seeds. Not Necessary, but the mod is meaningless without it. Fixed an issue where Sophia's special order crashed the game if started during winter. Lance now shows up on the Pelican Town calendar when unlocked as a social NPC. Allows easier grass creep management on all IF2R variants. Fixed an issue where one of Pierre's joja day strings used Caroline's which produced gibberish in the dialogue box. Changed the abandoned community garden event triggers, making it easier to see once conditions are met. Farmhands now only need to talk to Apples once instead of seeing their 2 heart event to progress the Nexus questline. Stardew Valley Expanded by FlashShifter. There are two major types of quests, story quests and Help Wanted quests. 10-21-2020: Fixed an issue where Leah sculpted outside her house during winter. Fixed a void eel ID fish pond SMAPI message. Adjusted the damage of Neptunes Glaive. Balanced artifact spawn rates on custom maps. Added compatibility for the Looking For Love mod. Fixed an issue where rain sound effects weren't audible in Grampleton Fields. 10-18-2020: Adjusted Sophia's 12 heart triggers. Fixed an issue where the Grandpa's Farm "Heavy Debris" config extended the southern fence even if players toggled "Remove Fences" to true. Fixed an issue where Scarlett's icon on the world map was cut off. Fixed an issue where the player clipped into Penny during the main Luau event. Radioactive Bass now have a chance of producing roe. Redesigned sections of the summit, railroad, mountain, and town. Radioactive Bar - Stardew Valley Wiki Radioactive Bar A Radioactive Bar is crafted by smelting 5 Radioactive Ore and 1 Coal in a Furnace. Changed Crimson Badland skeleton, mummy, and slime appearances. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Added seven new fish found at shearwater bridge, ocean, and ???. The event is triggered during sunny weather, from 6:00am to 11:50am. Can you learn to live off the land and turn these overgrown fields into a thriving home? Farm computers will now detect crops planted at the old community garden and grandpa's shed. Remodeled Susan's house and Emerald Farm. Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Fixed an issue where the game froze when players warped to Joja ???. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. Removed the backwoods shortcut. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Added movie theater marriage dialogue for Claire. Fixed a bug where the Adventurer's Guild had black boxes. Fixed an exploit where selling Joja Berry Machines netted massive profits. Category: Disambiguation Pages. Fixed an issue where Daggerfish was missing fish pond data.
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